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【登録タグ 曖昧さ回避】 曖昧さ回避のためのページ 尻切れ/アリアPの曲peace maker/尻切れ/アリアP Dotenの曲Peace maker/Doten 青幇Pの曲PEACEMAKER 曖昧さ回避について 曖昧さ回避は、同名のページが複数存在してしまう場合にのみ行います。同名のページは同時に存在できないため、当該名は「曖昧さ回避」という入口にして個々のページはページ名を少し変えて両立させることになります。 【既存のページ】は「ページ名の変更」で移動してください。曖昧さ回避を【既存のページ】に上書きするのはやめてください。「〇〇」という曲のページを「〇〇/作り手」等に移動する場合にコピペはしないでください。 曖昧さ回避作成時は「曖昧さ回避の追加の仕方」を参照してください。 曖昧さ回避依頼はこちら→修正依頼/曖昧さ回避追加依頼
https://w.atwiki.jp/puyopuyo-player/pages/135.html
≫Japanese(日本語) Misuken Profile and Career Misuken(ミスケン, born 1981 ) is a legendary top player who was by far the strongest Puyo Puyo player from the late 1990s to the early 2000s. He is now retired. In the mid-1990s, so-called regular chains such as stair(階段, Kaidan) and key(鍵,Kagi) were the common chain in Puyo Puyo. However, he independently pursued research into "unregular" chains such as GTR, submarine, and Da-chain, and developed this to a practical level. Since 1997, he has been unbeatable in tournaments and ranked matches, earning him the title of the strongest player. Although GTR is now a chain used by everyone, at the time its innovative chain style had a deep impact on players. He was also the first to establish the concept of ``conbining (合体, Gattai)''. This is a process of placing Puyos while envisioning the shape that will be completed in the future when creating a chain, and many players now do this naturally. In terms of tactics, he widely popularized known basic tactics such as ``gazing (凝視, Gyo-shi)'', which means watching the opponent's field, and ``urging (催促, Saisoku)'', which means forcing the opponent to fire a chain, through his own practice. Along with his rival Seta (Satoshi Chiba,千葉聡), he is recognized as a player who greatly promoted this tactical development. He was a charismatic figure who reigned as a champion for many years due to his overwhelming strength, and at the same time, from the perspective of tactical history, he was an important innovator who helped Puyo Puyo transition from a "chain-building game" to a competitive puzzle game. It can be said that he was the ``founder'' player who formed the foundation for the modern e-sports Puyo Puyo. He is originally from Kanagawa Prefecture. In 1996, he won the Utsunomiya tournament in Tochigi Prefecture of the national tournament ``Bayoen Tour '96'' sponsored by Compile, the company that created ``Puyo Puyo'' in 1991. He then participated in the national tournament, but was eliminated. Looking back on this in later years, he said, ``Although I was unknown at the time, I felt that I could become the strongest, and I was confident that I could win the national tournament.'' After losing in the national tournament, he quit his style of regular key-chains, saw the potential in developing a new form, and began training in unregular chains. He mastered this to a practical level within a month or two, and put it into practice at the PlayStation tournament at the end of the same year. During this period, he often went to the house of the Chiba brothers (Satoshi Chiba and his older brother) who lived in the neighborhood and played against them, honing their skills together. In March 1997, he participated in the ``3rd All Japan Puyo Masters Tournament'' held at Makuhari Messe and attended by a total of 30,000 people. At the tournament, he was among the 64 finalists out of 20,000 participants. He continued to win after that, but in the quarterfinals, he faced his rival Satoshi Chiba, and lost in the end due to a misplacement. Chiba defeated him and ultimately won the championship. Then, in the ``Bayoen Tour '97,'' which he competed in to get revenge for the previous year, he won the Utsunomiya tournament again. After winning the championship, he played against Puyomatsu (ぷよまつ,Teruhisa Matsukane), the previous year's national champion, in an exhibition and won 3-0. After that, he won the Tokyo tournament by winning the final against Kumachom (くまちょむ, Takashi Hattori). After that, they won the national tournament held in September 1997 and became the national champion. In December 1997, he participated in the ``2nd Puyo Puyo Meijin Match''. In the preliminary round drawing, all the strong players at the time, including Kentaro Takahashi(高橋健太郎), Atsushi Murata, Hattori, Kamestry, Fujiaki Yamakawa, and Mitsuru Furuhashi, were placed in Block B out of the two blocks, and Misuken was also placed in this block. However, he fought through this situation and finished as first place in the round robin of 22 players with a record of 21 wins and 1 loss (95% win rate), losing only to Murata, and won the main tournament with a perfect win. This earned him the right to challenge for the title of Meijin, and he fought against his first Meijin, Hiroo Tanaka(田中浩生), who also won in two consecutive sets, earning him the title of the second ``Puyo Puyo Meijin''. After that, Compile went bankrupt in March 1998, and there was no place for large-scale official tournaments. On the other hand, he appeared at tournaments and competitions at the game center ``Meidaimae Namiki,'' which is considered the sacred place of AC Puyo Puyo Street, and captivated the gallery with his play that was described as ``another dimension.'' In 1999, at kuroro's invitation, he played against kuroro at Hiroo Tanaka's house and won 100-36. This match was recorded and is one of the oldest matches still on video(→video). From this video, you can see his high level of chain-making technique, as well as his awareness of gazing and midfield game tactics, which was extremely high at the time. At the time, this recorded video (VHS) was immediately dubbed by Kumachom, who was present at the time, and distributed to various places for viewing and research. Around this time, 100 ranking matches were held between advanced players, in which he always showed an order of magnitude strength that was unrivaled by his peers. When he played against players of his generation, such as Kumachom, Kamestry, kuroro, and ALF who rose to prominence at Yokohama Seven Islands, who were later referred to as the ``four strongest'' players, he always held his opponents to 50-60 points or less. . From 2001 to 2003, he was invited to Kansai for an event called "Misuken Festa" where he competed against local players. This event was held three times in total. He showed a great performance here as well, and had a great influence on the development of players and younger players from all over the country. Around 2003, he played Puyo Puyo less frequently. However, his ability still precluded other players. In March 2003, he scored 100-77 in the 100 against Kumachom, who had shown remarkable growth, allowing a score in the 70 range for the first time. On May 16, 2004, he played his retirement match against Kumachom at Meidaimae Namiki(→video). This match was originally supposed to be a 30-game match, and although he conceded 30 points at 29-30, they decided to continue and moved to a 100-game match. In the end, he won by a narrow margin of 100-95 and retired undefeated. After his retirement, there were almost no opportunities to play in front of people, let alone to compete in rankings, but he did occasionally appear at game centers and was seen enjoying Puyo Puyo. In January 2019, he appeared as momoken's 10th and final opponent at the "momoken Rensen Festival" held at Daytona Warabi in Saitama Prefecture. As a result, he lost 11-30. Past results Bayoen Tour '96 Utsunomiya Tournament 1st place 3rd All Japan Puyo Masters Tournament Best 8 Bayoen Tour '97 Final 1st place 2nd Puyo Puyo Meijin Match 1st place Channels and social medium Twitter:@misuken_now
https://w.atwiki.jp/kns-wiki/pages/53.html
Scrake / スクレーク 特徴 チェーンソーハゲ。ノマ鯖には上位互換がいるので存在感が薄いが、やはり危険なスペシメン。 スペック ノマ鯖の仕様として、攻撃して発狂させた人にタゲを固定するという性質を持つ。 つまり、どんなに後ろから狙撃しようと、発狂させたら自分のところに向かってくるということ 処理できないのに手を出したら、死ぬのは自分だ。 また、SC自体が1秒以上同じところにとどまると、自動的に一番近くの人にタゲが変更される(ブロック対策) 対処方法 処理できるperkは多いが、やはりスタンさせられる人が確実に倒すのが安全。グレネードを投げつけたり後ろから無責任にアサルトライフルで暴走させたりはご法度。 毒に75%の耐性、火炎耐性は無し。暴走しない限り移動速度は遅いので、遠くにいるときの優先度は低い 人数別能力早見表 ヘルス ベースダメージ 全体 (+人数) ヘッド (+人数) 1750 (+437) 1137 (+284) 20 小型 Clot Gorefast Stalker Crawler Siren Shiver Pack Caroler Banshee 射撃型 Husk Fatale Hellfire 特攻型 Raider Suicider 中型 Bloat Brute Reaver Shade 頭型 Quake 大型 Sick SC Scrake Jason Icerake FP Fleshpound Predator Volcano Smoker Reaper Specter Hunter Intruder Fear Queenpound Boss Deadly Patriarch
https://w.atwiki.jp/keroro00innovator/pages/4971.html
RODEO BEAT SHAKE RODEO BEAT SHAKE アーティスト GRANRODEO 発売日 2020年11月4日 レーベル ランティス デイリー最高順位 1位(2020年11月2日) 週間最高順位 4位(2020年11月10日) 月間最高順位 8位(2020年11月) 年間最高順位 81位(2020年) 初動売上 6942 累計売上 7829 収録内容 曲名 タイアップ 視聴 Disc1 1 welcome to THE WORLD 2 Go For It! IGPX OP 3 Infinite Love 恋する天使アンジェリーク~心のめざめる時~ OP 4 DECADENCE 鬼公子炎魔 ED 5 慟哭ノ雨 恋する天使アンジェリーク~輝きの明日~ OP 6 HEAVEN 鋼鉄神ジーグ ED 7 delight song 8 NOT for SALE 9 デタラメな残像 ブラスレイター OP 10 Darlin 11 tRANCE 黒神 OP 12 modern strange cowboy NEEDLESS OP 13 恋音 14 e wanna R R SHOW 15 ROSE HIP-BULLET 咎狗の血 OP 16 愛のWarrior アンジェリーク 魔恋の六騎士 主題歌 Disc2 1 Can Do 黒子のバスケ OP 2 RIMFIRE 3 DARK SHAME CØDE BREAKER OP 4 偏愛の輪舞曲 カーニヴァル OP 5 The Other self 黒子のバスケ OP 6 変幻自在のマジカルスター 7 Punky Funky Love 8 メモリーズ 9 TRASH CANDY 文豪ストレイドッグス OP 10 少年の果て 機動戦士ガンダム 鉄血のオルフェンズ ED 11 Glorious days 黒子のバスケ LAST GAME 主題歌 12 move on! イバラミチ 最遊記RELOAD BLAST OP 13 Deadly Drive 文豪ストレイドッグス DEAD APPLE OP 14 BEASTFUL バキ OP 15 セツナの愛 文豪ストレイドッグス OP 16 情熱は覚えている バキ OP ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 11/10 4 新 6942 6942 2 11/17 11 ↓ 675 7617 3 11/24 ↓ 212 7829 12/1 0 7829 2020年11月 8 新 7829 7829 関連CD Can Do RIMFIRE DARK SHAME 偏愛の輪舞曲 The Other self 変幻自在のマジカルスター Punky Funky Love メモリーズ TRASH CANDY 少年の果て Glorious days move on! イバラミチ Deadly Drive BEASTFUL セツナの愛
https://w.atwiki.jp/vocaloidenglishlyric/pages/679.html
【Tags DECO*27 Luka Miku tL R】 Original (Miku version) Original (Luka version) Music title 恋距離遠愛 English music title Love Distance Long Romance / Love Distance Long Affair Romaji music title Renkyori Enai Music Lyrics written, Voice edited by DECO*27 Music arranged by DECO*27 Singer(s) [Miku version] by 初音ミク (Hatsune Miku), [Luka version] by 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics Miku version English Lyrics (translated by vgboy / vgperson): I hold my breath, but no, it s too painful, So I breathe in - 3 → 2 → 1 But it s harsh, yes, of course it s harsh; Why is it you aren t here with me? I can breathe just fine, and I m still alive And though I live, it s a lonely life. But I live - I laugh, and I live, Even though you re not here - but why...? Yes, you can laugh - yes, you can cry too - Yes, you can be mad - and yes, you can like me - Yes, you can kiss me - yes, you can even hug me - Yes, you can make me yours and yours alone... When I can meet you, it makes me so happy; I m alive, so it s a lonely life. I ll stop time, perhaps - a silly suggestion, But I beg you to do "something," to unteach me... Hey, is it fine if I laugh? Hey, is it fine if I cry, too? Hey, is it fine if I get mad? And is it fine if I like you? Hey, can I kiss you? Hey, can I hug you, too? I was wondering, can I make you mine and mine alone...? Yes, you can laugh - yes, you can cry too - Yes, you can be mad - and yes, you can like me - Yes, you can kiss me - yes, you can even hug me - Yes, you can make me yours and yours alone... "You re smiling." "So are you." "Are you crying?" "You are too." "I love you." "I love you, too." "We ll meet again." "I ll be waiting." I ll be waiting. Miku version Romaji lyrics (transliterated by vgboy / vgperson): Iki o tomemasu yappa kurushii desu Iki o suimasu san→ni→ichi Demo kurushii desu yappa kurushii desu Kimi ga koko ni inai no wa nande da Iki ga dekimasu boku ikitemasu Ikiteiru no ni sabishii. Demo ikitemasu waratte ikitemasu Kimi ga koko ni inai no ni nande...? Nee waratte ii yo nee naite mo ii yo Nee okotte ii yo suki ni natte ii yo Nee kisu shite ii yo nee daite mo ii yo Nee kimi dake no boku ni shite kurete ii yo Kimi ni aemasu atashi ureshii desu Ikiteiru kara sabishii. Toki o tomemasu toka itte mimasu "Doula" to negaimasu unteach... Nee waratte ii no? Nee naite mo ii no? Nee okotte ii no? Suki ni natte ii no? Nee kisu shite ii no? Nee daite mo ii no? Atashi dake no kimi ni shite mo ii no kana... Nee waratte ii yo nee naite mo ii yo Nee okotte ii yo suki ni natte ii yo Nee kisu shite ii yo nee daite mo ii yo Nee kimi dake no boku ni shite kurete ii yo "Waratteru." "Kimi datte" "Naiteru no?" "Kimi datte" "Suki da yo" "Boku datte" "Mata aeru yo." "Matteru" Matteru.
https://w.atwiki.jp/yumemi_anex/pages/44.html
/カ た ストラフィ/ [名] 大災害、大惨事 ゅめみ「地震は怖いのう、徹子」 徹子「scary...」 ゅめみ「去年、西新宿の高層ビルの最上階付近ににおるときひどい揺れが来た。死ぬかと思ったわい。でかいのがきたら、東京は壊滅するぢゃろうのう。そのような大災害をカタストロフィという」 徹子「cata...catacata...」 ゅめみ「それぢゃ、地震みたいぢゃの。『トロフィをかたすひまもないカタストロフィ』と覚えよ。毎度オヤジがはいってすまぬ。」 徹子「catas...trophe...」 ゅめみ「そうぢゃ。『かたす』は関東方言ぢゃが、まあよいわ。カタストロフィは、『ディープインパクト』のような地球滅亡レベルのものもさすこともあるが、ちょっとした大失態をさすこともある。」 徹子「mistake...」 ゅめみ「そうぢゃの。ひとは、物事をおおげさに言いたがるものぢゃ。わらわの最大のカタストロフィは、オーブントースターの時間設定を間違えて、開けたら煙がもうもうと吹き出してきたことかの。あわてて窓を開けて、逃げるように外にとび出して、ひたすら火災警報器がならないことを祈ったわい(逃げた意味はよくわからない)」 徹子「dangerous...」 ゅめみ「あの時のことを思うと、カタストロフィでも、さしておおげさじゃない気もするのう」 a natural catastrophe(自然による大災害) a financial catastrophe(金融破たん) □[~が] The Chernobyl catastrophe occurred in 1986. (チェルノブイリの大惨事は1986年に起きました) A great catastrophe took place. (大災害が起きました) A catastrophe hit the city. (大惨事がその町を襲いました) There was a catastrophe in the kitchen. (キッチンで大失敗がありました) □[~を] What caused the catastrophe? (何がその災害をひきおこしましたか?) have a catastrophe (大災害を経験する) prevent a catastrophe (大災害を防ぐ) [熟語] make a catastrophe out of anything (何でもかんでも、破局だと大騒ぎする) □[~に][~から] lead to a catastrophe (大災害につながる) recover from the financial catastrophe (金融破たんから復興する)
https://w.atwiki.jp/eigoman/pages/29.html
takeトップへ SIL (standard idiom List) 6000中の熟語 Level 1 It takes A to do take a bath take a picture take a rest take a seat take a shower take a trip take a walk take away take back take care of Take care of yourself. take down take off take out take part in take the place of Level 2 take A for B take one s time take a break take a deep breath take a look at take a nap take advantage of take after take in take it easy take notice of take over take place take pleasure in take pride in take the lead take the risk take up Level 3 take A for granted take A into account take A s advice take a chance take a shortcut take a step take apart take charge of take on take to take turns Level 4 be taken ill take A by surprise take A into consideration take A public take a liking to take delight in take effect take heart take leave of take measures take offense at take pains take pity on take sides with take steps take the initiative in doing take the liberty to do take the trouble to do take to one s heels Level 5 be taken aback give or take take A about take A down take A to heart take A s breath away take A s word take one s courage in both hands take a rain check take charge take hold take it take shape take the blame for take the words out of A s mouth Level 6 take A up short take one s temperature take a back seat take a beating take cover take issue with take it out on take liberties with take root take stock of take the plunge take up with Level 7 give and take have what it takes take A by storm take A downtown take A for a ride take A in stride take A to task take one s eyes off take one s medicine take one s mind off take a bow take a call take a toll take exception to take it out of take the precaution of doing take the rap take the stand take up arms Level 8 on the take take A in hand take A lying down take A on board take a dim view of take a fall take a load off A s mind take it on the chin take the cake take the chair take the edge off take the line of least resistance take up the running Level 9 let nature take its course sit up and take notice take A into one s confidence take A to the cleaners take a brief take a dip take a lot of nerve take a shine to take heed of take in the slack take the bull by the horns take the floor take the heat out of take the sting out of take to the road take wings Level 10 take one s life in one s hands take a hand in take a leaf out of A s book take a powder take air take it hard take leave of one s senses take off the gloves take the pledge take the wind out of A s sails take up the cudgels
https://w.atwiki.jp/ruphy/pages/35.html
CGContext class CGContext # Managing Graphics Context def flush; self end def self.Get_type_id; id end def release; end def retain; end def synchronize; end # Saving and Restoring the Current Graphic State def save_g_state; self end def restore_g_state; self end # Getting and Setting Graphics State Parameters def get_interpolation_quality; @interpolation_quality end def set_flatness(flatness); @flatness=flatness end def set_interpolation_quality(quality); @interpolation_quality= quality end def set_line_cap; end def set_line_dash; end def set_line_join; end def set_line_width; end def set_miter_limit; end def set_pattern_phase; end def set_fill_pattern; end def set_rendering_intent; end def set_should_antialias; end def set_should_smooth_fonts; end def set_stroke_pattern; end def set_blend_mode; end def set_allows_antialiasing; end # Constructing Paths def add_arc; end def add_arc_to_point; end def add_curve_to_point; end def add_lines; end def add_line_to_point; end def add_path; end def add_quad_curve_to_point; end def add_rect; end def add_rects; end def begin_path; end def close_path; end def move_to_point; end def add_ellipse_in_rect; end # Painting Paths def clear_rect; end def draw_path; end def even_odd_fill_path; end def fill_path; end def fill_rect; end def fill_rects; end def fill_ellipse_in_rect; end def stroke_path; end def stroke_rect; end def stroke_rect_with_width; end def replace_path_with_stroked_path; end def stroke_ellipse_in_rect; end def stroke_line_segments; end # Getting Information About Paths def is_path_empty; end def get_path_current_point; end def get_path_bounding_box; end def path_contains_point; end # Setting Color, Color Space, and Shadow Values def set_alpha; end def set_CMYK_fill_color; end def set_fill_color; end def set_CMYK_stroke_color; end def set_fill_color_space; end def set_fill_color_with_color; end def set_gray_fill_color; end def set_gray_stroke_color; end def set_RGB_fill_color; end def set_RGB_stroke_color def set_shadow def set_shadow_with_color def set_stroke_color def set_stroke_color_space def set_stroke_color_with_color # Transforming User Space def concat_CTM; end def get_CTM; end def rotate_CTM; end def scale_CTM; end def translate_CTM; end # Using Transparency Layers def begin_transparency_layer def begin_transparency_layer_with_rect def end_transparency_layer # Drawing an Image to a Graphics Context def draw_tiled_image def draw_image # Drawing PDF Content to a Graphics Context def draw_PDF_page def draw_PDF_document # Drawing With a Gradient def draw_linear_gradient def draw_radial_gradient # Drawing With a Shading def draw_shading # Setting Up a Page-Based Graphics Context def begin_page def end_page # Drawing Glyphs # 字面の描画 def show_glyphs(g, count); self end def show_glyphs_at_point(x, y, glyphs, count); self end def show_glyphs_with_advances(glyphs, advances, count); self end def show_glyphs_at_positions()(glyphs, positions, count); self end # Drawing Text # テキストの描画 def get_text_matrix; @matrix end def get_text_position; @text_position end def select_font(name, size, text_encoding); @font=CTFont(name, size, text_encoding) end def set_character_spacing(spacing); @spacing end def set_font; end def set_font_size def set_text_drawing_mode def set_text_matrix def set_text_position def show_text def show_text_at_point # Converting Between Device Space and User Space def get_user_space_to_device_space_transform def convert_point_to_device_space def convert_point_to_user_space def convert_size_to_device_space def convert_size_to_user_space def convert_rect_to_device_space def convert_rect_to_user_space end Functions by Task Manageing Graphics Contexts How to Use context = NSGraphicsContext.current_context.graphics_port context.set_text_matrix CGAffineTransform Identity
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【Tags B ryo tB Miku】 Original imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Music Title ブラック★ロックシューター English music title Black ★ Rock Shooter Romaji music title Burakku ★ Rokku Shuutaa Music Lyrics written, Voice edited by ryo Singer 初音ミク (Hatsune Miku) Fanmade Promotional Videos Click here for the Japanese Lyrics English Lyrics (translated by soundares): Black rock shooter Where did you go? Can you hear me? How much more do I have to shout How much more do I have to cry Stop it I can t run anymore The world once dreamt closes In pitch-black darkness with no light Road that is about to collapse That day s hope... which couldn t be here (though) I thought I saw it Why Black rock shooter Fond old memory That simply pleasant (days back then) Black rock shooter Though I can t move (Placing) wish to the star that runs through darkness I will run just once more, so Being scared... mutters in a quivering voice Please call my name Sky that take in the dawn Distance to the boundary By one step, (short) to reach Held tears are about to overflow Don t look down now Or (I would) stop I want to keep living the future I know (now) (Cast your mind back) Strongly... Strongly... believe this Yes Black rock shooter (That) Gentle smell It hurt It s hard Swallowing down (those) words Black rock shooter Pleease move, (my) feet! Exceed the world I knew it from beginning That (you/I) be here Every courage inside me Is lighting the fire I won t run away now Black rock shooter (I am) not alone Crying out in a voice is (all right) Black rock shooter Will (be there to) watch It s starting from now My story If I (ever start) to forget, This song, I will sing English Lyrics (translated by ArtemisA): Black Rock Shooter, where did you go? Can you hear me? How much longer should I scream? How many more tears should I shed? Enough already, I can t run anymore The world I once dreamed of is lost On this dark, crumbling path that never sees the light I think I saw that hope from back then that never should have existed But why? Black Rock Shooter - Wistful memories Of those simpler, delightful times But Black Rock Shooter, I can t move My hopes can only take once more to the stars racing through the darkness I whisper in a frightened, trembling voice, "Call my name." I won t reach any farther into the distance, to the boundaries of the dawn-kissed sky The tears I ve held back are about to overflow Don t look down now I come to a halt I wanted to live in the future, but I get it now, I remember I believe with all my heart That s right Black Rock Shooter - This gentle fragrance It s painful, it breaks my heart, to take in your words Black Rock Shooter, move your feet! Overtake the world I ve known from the start that you were here All the courage within me Will light a flame I won t run anymore Black Rock Shooter, you aren t alone I don t mind if you cry aloud Black Rock Shooter, just you watch This is where my story begins Should you ever start to forget I ll sing this song Romaji lyrics (translated by ArtemisA): BURAKKU ROKKU SHUUTAA doko e itta no? kikoemasu ka? ato doredake sakebeba iin darou ato doredake nakeba iin darou mou yamete watashi wa mou hashirenai itsuka yumemita sekai ga tojiru makkura de akari mo nai kuzurekaketa kono michi de aru hazu mo nai ano toki no kibou ga mieta kigashita doushite BURAKKU ROKKU SHUUTAA natsukashii kioku tada tanoshikatta ano goro wo BURAKKU ROKKU SHUUTAA demo ugokenai yo yami wo kakeru hoshi ni negai wo mou ichido dake hashiru kara kowakute furueru koe de tsubuyaku watashi no namae wo yonde yoake wo daku sora kyoukaisen made no kyotai ato mou ippo todokanai koraeta namida ga afuresou nano ima shita wo mukanaide tomatte shimau mirai wo ikite itainda wakatta no omoidashite tsuyoku tsuyoku shinjiru no sou yo BURAKKU ROKKU SHUUTAA yasashii nioi itai yo tsurai yo nomikomu kotoba BURAKKU ROKKU SHUUTAA ugoite kono ashi! sekai wo koete saisho kara wakatte ita koko ni iru koto wo watashi no naka no subete no yuuki ga hi wo tomoshite mou nigenai yo BURAKKU ROKKU SHUUTAA hitori janai yo koe wo agete naitatte kamawanai BURAKKU ROKKU SHUUTAA mite ite kureru ima kara hajimaru no watashi no monogatari wasuresou ni nattara kono uta wo utau no Official Links BLACK★ROCK SHOOTER PROJECT ブラック★ ロックシューター特設ページ(supercell) BLACK★ROCKSHOOTER THE GAME公式サイト
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Reawaken Fossil 高い防御力を持つ巨人の化石Fossilized Giantを5体+α作成します Reawaken Fossil ジェム 疲労 内部ID 832 10 使用 水中判定 効果 効果量 儀式 水中可 Summon 主属性 主Lv 効果発生数 射程距離 Earth 2 3+1/Lv 副属性 副Lv 効果範囲 命中補正 Death 1 0 領域 Lv 防御判定 抵抗判定 Enchantment 5 専用国家 LA Abysia ゲーム内説明文 Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake. Huge bones were found protruding from the very stone. Legends of the glorious victory against the Rephaim were remembered and soon the Abysian mages were trying to reawaken the fossilized giants once defeated by fire in the valley of Megiddo. 和訳 Abysiaの魔術師は最近Gathとの国境の近くで谷を見つけ、そこで風化と大地震により古代の魔力は発掘されました。巨大な骨が、石から突き出ているのが発見されました。Rephaimに対する素晴らしい勝利の伝説は記録されており、そしてAbysiaの魔術師はすぐさま、かつてMegiddoの谷で炎によって倒れたFossilized Giantを蘇らせようと試みました。 注記 化石化した巨人のスケルトン、Fossilized Giantの作製儀式。設定上はAshdodを壊滅に追い込んだのはAbysiaということになっており、この魔法はその設定に基づいている。 Fossilized GiantはHPこそ17とサイズ4に見合わない低さだが、化石化したことにより基本防御力が非常に高くなっている。一応の防具も身につけているため、その防御力は実に25。盾は持たないが、単純な堅さは重歩兵すら凌ぐ。 力も強く、戦闘スキルも攻撃のほうは問題ない値。数もそこそこ出し易いので、ある程度戦える囮・壁役として見れば十分。Late Ageであればアンデッドの指揮官に困ることもないだろう。 Never Healという余計なオプションもついているものの、魔法生物も兼ねるので研究所があれば修復される。貧弱なHPは気になるが、マメに修理に向かえばそこそこ長持ちさせられる。 難点はむしろ、自国の魔術師にかみ合わない要求スキルのほう。地と死を併用する術者は一人も居らず、確実に使おうと思うと神頼みになってしまう。そこまでするほどの魅力があるかと言われると・・・。 おまけに同時代にはSacredとなったSmoulderghostというライバルまで居る。幸い消費Gemは異なり、特性もかなり異なるが、単に召喚兵で数を揃えたいだけならあちらのほうが大概使いやすい。 また火炎耐性が全くないので、うっかり火炎魔法の巻き添えにすると大ダメージを与えてしまいかねない。またStoneskinを意識しているのか、アンデッドのくせに冷気耐性も50%止まりになっている。 一応、化石ゆえに石化が効かない強みはあるのだが・・・活かせる場面は少なすぎるか。Gift of Reasonを使えばThe Stone Swordの使い手にもなり得るが、HPの低さが気にかかる。 性質的にも背景的にも兄弟分と言えるMemories of Stoneとの差はさほど無いが、召喚場所の制限があるかわりに性能は全体的にあちらのほうが優秀。さすがは本国と言ったところか。 コメント 名前 コメント